Craft and Technology
1. Department Members
Name |
Email Address |
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Mr Ng Joon Yong
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Mr Ong Kian Lai Jonathan
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Ms Arion Lai Jia Hui |
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Miss Sim Hui Zhen Crystal |
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Mr Lin Kuen Ping |
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Ms Karyl Lin Yuzhi |
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Mr Wong Liang Soon |
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Mr Sam Peng Kuen |
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Mr Ee Chong Choon |
2. Department Programmes
a) Artist-in-School Scheme (AISS)
Objective:
To develop students’ awareness, skills, and understanding of the visual
arts, with a focus on art criticism, portfolio building, and exhibition
curation.
The Artist-in-School Scheme (AISS) provides students with unique, customised art learning experiences by connecting them directly with practising art professionals. Through workshops and mentorship sessions, students deepen their understanding of artistic concepts and processes while gaining first-hand exposure to industry practices.
Students refine essential skills such as critical analysis of artworks, portfolio development for further studies, and curating exhibitions to showcase artistic narratives. The programme also offers rare behind-the-scenes insights into the realities of working in the creative sector, as artists share personal experiences and career journeys within the evolving art scene.
Ultimately, AISS empowers students not just to create art, but to think, critique, and present like true art practitioners.
b) Museum Art Education Package
Objective: To develop students’ ability to perceive, appreciate, and communicate
through the visual arts.
To immerse students in Singapore’s vibrant art landscape, the school organises curated learning journeys to key museums and exhibitions, including docent-led visits to the Singapore Art Museum, the Peranakan Museum, and the Singapore Biennale.
During these experiences, students engage in guided art conversations and thoughtfully designed tasks that deepen their understanding of visual elements, aesthetics, and art history. They are encouraged to analyse, interpret, and articulate their responses to artworks, fostering critical thinking and visual literacy.
Through reflective discussions both at the museums and back in the classroom, students learn to localise artistic concepts and select meaningful subject matter for their own creative expressions. These encounters with authentic art experiences not only broaden their perspectives but also inspire and inform their personal art-making journeys.
c) Lower Secondary Design & Create Curriculum
Objective: To develop students’ design capability through Knowledge Building.
The Lower Secondary D&T curriculum immerses students in design experiences that mirror real-world practice. Students are guided to build knowledge together, sharing and developing ideas collaboratively in their design journals and class discussions. Through this process, they learn to improve ideas collectively rather than just individually.
They acquire foundational sketching skills to communicate their thinking clearly and explore a range of ideation techniques that stimulate originality and deepen their creative capacity. Beyond ideation, students turn their concepts into reality by creating prototypes in the workshop, where they learn to work safely and effectively with materials, tools, and machines.
This combination of knowledge building, creative thinking, and hands-on making nurtures students into confident, reflective, and innovative problem-solvers.
d) Upper Secondary Design and Technology Enrichment Programme
Objective:
To cultivate students’ ability to design for sustainability, human flourishing,
and the responsible use of AI, equipping them to create solutions that
are environmentally responsible, socially meaningful, and future-ready.
The Upper Secondary D&T curriculum deepens students’ understanding of how design impacts people, society, and the planet. Students learn to analyse user needs, conduct research, and evaluate ideas critically with an emphasis on sustainable materials, circular design principles, and systems thinking. They are encouraged to consider the well-being of users, the long-term consequences of design decisions, and the potential for their solutions to improve quality of life.
AI tools are introduced as co-thinkers, helping students generate, refine, and test ideas while strengthening their evaluative and ethical reasoning. Students learn to question AI-generated outputs, compare alternatives, and make human-centred, ethically informed design choices.
Through iterative prototyping, reflective practice, and critical use of AI, students develop technical expertise, creativity, and an ethical sensibility, preparing them to contribute thoughtfully to a future where design serves both people and the planet.
e) Upper Secondary Food and Beverage Enrichment Programme
Objective:
To spark students’ interest in Singapore’s Food and Beverage (F&B)
industry.
The programme offers two pathways:
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Advanced Elective Modules (AEMs): Conducted by local polytechnics, these modules guide students in starting and managing their own F&B businesses. Through hands-on activities, students will develop a simple, sustainable business plan and design their dream restaurant concept.
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Elective Modules: A school-based programme where students experience the working life of a professional chef and gain insight into the operations of a commercial kitchen